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Building Party Times: A Free Jackbox-Style Party Game Site

Jul 2026 · AI & Building

Every time friends are over, or we are on a group call, someone asks the same question: what can we all play right now, without downloading anything or paying for another app? Jackbox is great, but you have to own it and someone has to run it. So I built Party Times — a free, no-signup site where one person hosts, shares a link, and everyone plays from their own phone.

Play Party Times

The whole thing is one link. The host screen-shares a leaderboard, everyone else joins on their phone, and there is nothing to install or sign up for.

It runs the puzzle games people already know how to play, turned into live multiplayer: a Wordle-style word race, a Connections-style grouping game, a fast mini crossword, the cooperative number game Ito, and a mascot-racing betting game with play money. Same idea as a party console, but it lives in a browser tab.

The Point Was Low Friction

The bar I set was simple: from "let's play something" to actually playing should take about thirty seconds, and nobody should have to make an account. That constraint drove most of the design.

The stack is deliberately boring: a React front end, a small Node backend, and Firestore for shared state, deployed on Google Cloud Run. Boring is good when the goal is "works at a party without me babysitting it."

The Part I Want to Talk About: Auditing It With AI

Building the thing was the easy half. Getting it launch-ready without shipping something embarrassing was the interesting half, and it is where I leaned hardest on AI.

Instead of asking one model to "review the code" — which produces a vague wall of text — I ran a fleet of agents in parallel, each with a narrow assignment: one on each game, one on the state-sync core, one on security and cost, one on launch and SEO readiness. Tight scope, one job each.

Then I did the part most people skip: I did not trust the reports. AI audit summaries are leads, not findings. I took each serious claim and verified it against the actual running app before believing it. That step matters, because a confident, well-written finding can still be wrong.

What The Audit Actually Caught

The findings were real, and a few were the kind of thing that quietly bites you after launch:

None of these were exotic. They are exactly the boring, load-bearing mistakes that are easy to make solo and easy to miss without a second set of eyes. Using AI as several focused sets of eyes — and then checking its homework — caught them before real people did.

Why This Is A Good Way To Build

Party Times is not a startup. It is a useful thing I wanted to exist, built small enough to actually finish. That is the same pattern I keep coming back to: pick a real problem, build the smallest version that works, use AI to move faster, and verify the results instead of trusting them.

The multiplayer party-game version of that loop is fun because the feedback is instant. If a game is confusing or breaks, you find out the second you play it with friends. That is the best possible test environment.

If building this way is interesting to you — shipping small useful things with AI and being honest about what worked and what didn’t — I collect the notes and mistakes in the free AI community. No course, no paywall. Just people learning by shipping.

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